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05 / 052026Founder

Code Escape

An isometric police-chase game set on three fictional islands, running on iPhone, with a world generated in Blender by code.

Solo developer · game design, engineering, tooling

Blender world generators
454
police AI escalation
P0–P7
procedural map
7×7 km
Code Escape screenshot
FRONTBEHIND
⟷

Problem

Arcade chase games like Smashy Road are fun for a minute and shallow after. Code Escape keeps the two-button controls but adds a real world to escape through: three islands, smart police, traffic and a run economy.

What I built

Everything, solo, working with several Claude Code sessions in parallel, in 22 active days.

Front · Game feel

Behind · World pipeline

Inside · Police AI

Hard problems

  1. A world too big to hand-place — solved by generating it from code and instancing it on the GPU.
  2. Pursuit that feels fair — studied NFS Most Wanted pursuit tables and tuned heat levels from them.
  3. Keeping 246 scripts stable while moving fast — EditMode and PlayMode suites run on every change.

Results

A playable vertical slice running on iPhone, with a marketing and distribution partner signed for launch.

06 · Contact

Let's build
something.

available — open to remote — UTC+5. Usually replies within a few hours on Telegram.